Tuesday Night Indie Spotlight #78: Rock of Ages II | PS4 Gameplay
Tuesday night is indie night! This week, I (@piccolo930) fired up developer ACE Team's amalgamation of boulder rolling and tower defense, Rock of Ages II.
This game is weird, it's irreverent, and it's way more fun than I thought it was going to be! Rock of Ages II is difficult to explain; it's part Marble Madness-style boulder-sim, part medieval tower defense, part art history lesson, but it all seems to work well together, at least early on. Rock of Ages II is essentially a battle between yourself and another player (AI or Human) as you match wits to see who can break through their opponent's defenses and slay their king first. The game's strategy/combat mix takes place in real-time, keeping the action snappy and fast-paced. Gameplay takes place in two phases: 1) Rolling your boulder through your enemy's defenses and slamming into their castle door with as much force as possible, and 2) Setting up your defenses to slow the progress of your opponent. I enjoyed the strategy at play during the tower defense phase as you endeavor to keep your castle as protected as possible. There is subtle depth here, and this is clearly going to deepen even further as more items are unlocked for play. The boulder rolling itself is difficult to fully control, but I was surprised as how much fun I had rolling that thing at high speeds through enemy defenses. Add in the goofy art history cutscenes featuring legendary artists throughout time, and you've got yourself an odd game that defies categorization, but one that's really fun! If you've yet to check out Rock of Ages II for yourself, take a look at the video above and see what it's all about!
If you have played Rock of Ages II, let us know what you think about it in the comments below, and be sure to watch the Tuesday Night Indie Spotlight live, every Tuesday at 10pm EST on our YouTube channel!
Rock of Ages II is available now on PS4, Xbox One, and PC!