This week, Bungie gave us yet another glimpse into the upcoming Destiny expansion, House of Wolves. This time we learned more about the new PvP mode, Trials of Osiris, and it looks intense! Let's discuss some of the details that were revealed.
Trials of Osiris will be a competitive multiplayer event that will take place every weekend, starting on Friday and continuing until the weekly server reset on Tuesday. This event presents a new PvP mode called Elimination, a 3-on-3 team battle wherein the objective is to kill all three of the opposing team members before they can revive each other. Since there are no respawns, it's more vital than ever to have a close-knit team who can watch your back and revive you if you fall. Each time you manage to take out all three members of the opposition, your team gets a point. The first team to 5 points wins the match.
In order to participate in the event, you need to visit Brother Vance in the Vestian Outpost and pick up a Passage. If you rack up enough wins, you will be able to redeem your Passage for some very nice loot. The more wins you bank on a single Passage, the better gear you can buy. The new armor that is being introduced for this event has a kind of Egyptian aesthetic and it looks pretty sweet, in my opinion. You can obtain this gear by banking enough wins in the Trials and bringing your Passage back to Brother Vance. However, if you suck at PvP like I do, you still have a chance to get some gear in the form of random drops, but the Egyptian-themed gear can only be purchased with a Passage. Yes, that gear is only for winners.
Any Guardian who loses three matches will have to return to Brother Vance and obtain a new Passage in order to keep playing. This can be done as many times as you wish throughout the duration of the event. It should be noted that quitting a match counts as a loss.
Even though I'm not a big PvP guy, I'm still excited to try out Trials of Osiris. I'm glad that the world of Destiny is getting some dynamic new game modes, and I'm sure that Trials of Osiris will attract some very skilled players.
I’ve enjoyed plenty of success in just about every facet of Destiny, except for when it comes to the Crucible. That’s not meant as a dig at Destiny’s PvP component though, as I happen to enjoy playing Control (objective-based missions FTW!) from time to time, and I still want to try out the new Inferno game-type (to hell with that radar!) when it comes around next time. My issue with the Crucible is all of you damn super-skilled Guardians who have no doubt put in the necessary time to learn all of the maps and master your class of choice. Basically, even though I’m pretty good at most other online shooters, when it comes to Destiny, I’m pretty much there just to help boost everyone else’s Kill/Death Ratio. I’ve mingled in the Iron Banner occasionally, and it’s been a much better experience now that I’m rolling with maxed out versions of the Vision of Confluence and the Ice Breaker. Despite my inability to excel at Destiny’s competitive multiplayer the way I have in the past with other shooters, I still think the Crucible can be a fun experience on occasion. However, after watching Bungie’s live stream of The Trials of Osiris, I’ve found myself back on that Destiny grind once again, trying to rank up my weapons and (hopefully) net some better gear before the House of Wolves expansion drops on May 19th.
First off, I love the idea of buying your way into this tournament every weekend (pffft, what’s 100 Glimmer to anyone, anymore?) and giving it your all with two of your fellow Guardians, testing your ability and teamwork skills against another motivated squad. Every kill matters; your team’s success hangs in the balance with every decision you make, and judging by the two minute rounds, those will have to be snap decisions. This will be frantic, intense, and most importantly, this will be a lucrative mode for teams that are able to string together enough wins to unlock all of the reward tiers. I also like how The Trials of Osiris will follow the format of the Iron Banner, where Guardians with maxed out weapons and armor will have an advantage over those who have yet to rank up all of their wares. There were some complaints about how there will only be one map featured throughout each Trials of Osiris event, but I like that because it’ll bring consistency to the tournament. It will force teams to adapt and get a feel for the flow of combat, which could lead to even more exciting battles by the end of the weekend.
The reward tiers are incredibly enticing, and that’s what sets this mode apart from the rest found within the Crucible. Early tiers will reward you with items such as Motes of Light, Strange Coins, and Passage Coins. Passage Coins are used to buy consumables that will give you access to perks used during the Trials, including starting a passage with one win, your first loss in the Trials won’t count, and your first win will count as two. As you move up the tier with wins, you begin to unlock new weapons, as well as gear that will contain the new maximum light level. That’s always been my beef with most of the other crucible modes; any loot gained were from random drops during battle, or rewards randomly handed out after a match. It was never based on performance. With the Trials of Osiris, your team’s overall performance will directly impact what kind of loot you’ll gain access to, and that’s the carrot on the end of the stick I need to keep me coming back for more. The exciting, team-focused gameplay and loot are the main attractions in my eyes, and I absolutely cannot wait to squad up with some of the Short Pause Guardians and try our hands at the Trials of Osiris. Finally, I have a reason to grind it out in the Crucible, if only for the weekend.
What do you think? Are you excited about this new content? Sound off in the comments and let us know.