Homefront: The Revolution Beta Gameplay Impressions - When Does "It's Just A Beta" No Longer Apply?
My friend Frankie and I spent some time with the Homefront: The Revolution Beta this weekend on the Xbox One and, while I've always been big fan of the original Homefront, both Frankie and I came away from our time with this latest iteration with more concerns than anything else. The biggest issues that stood out to us were the extremely underwhelming visuals and animations, the inconsistent controls, and the flat-out generic co-op missions. Now, I don't want to come across as a hypocrite here — I've always been the first to defend a game during a beta because betas exist to identify network bugs, weapon balancing issues, map exploits, and AI-related deficiencies — but Homefront: The Revolution is in rough shape at this beta stage. I've been a part of many betas in the past, and I've seen many final versions improved because of them, but I've never seen a game improve graphically to any noticeable degree. Homefront: The Revolution looks like a slightly shinier version of its predecessor from the PS3/Xbox 360 era.
The cooperative missions also seemed very disorganized and tacked-on, while the shoddy enemy AI and bland map design only made things worse. I have no idea how much Homefront: The Revolution can improve between now and its May 17th release, but it's obvious that Dambuster Studio has their hands full if they hope to deliver a shooter that's anywhere near the quality of the other shooters currently out on the market. If you were fortunate (or unfortunate, depending on your personal experience with the beta) enough to partake in the beta, let us know in the comments section below what your thoughts are on the Homefront: The Revolution Beta.