Exploring VR Episode #2: Moss - A Shining Example of How VR Gaming Is Progressing Along Nicely

Exploring VR Episode #2: Moss - A Shining Example of How VR Gaming Is Progressing Along Nicely

As we make our way through VR’s sophomore season, developers are trying to find interesting ways to take advantage of the tech to create new and immersive experiences. Polyarc Games has made the bold choice of developing a 3D puzzle-platformer where you as “the reader” look down upon the gameplay. It’s an interesting choice that quickly becomes incredibly appealing and engrossing. Sure, you could sit comfortably in a chair and play through Moss, but the immersion is amplified when you stand up and lean forward or side-to-side to give you a better perspective of the world’s layout. This allows you to spot hidden passages or collectibles that would otherwise be out of sight. This creates a wonderful bond between you and Quill because you feel like you have a hand in her success and safety.

Speaking of hands, using the DualShock 4 acts as an extension of yourself into the beautiful world. Whether it’s turning the pages of a book that act as story cutscenes, healing Quill when she’s on the brink of death, or moving objects in the world when solving puzzles, Moss implements so many mechanics effortlessly. This in turn creates an unparalleled sense of immersion; there were many times through my brief play through where I often lost sight of the fact that I was playing a game and felt I was truly in this gorgeous world. I’m looking forward to playing through the remainder of the story and continuing to guide Quill through this fantastical, dangerous world she finds herself in on her quest to find her uncle. Stay turned to Short Pause for more coverage of Moss

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